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Final PL Rules

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Final PL Rules Empty Final PL Rules

Post by chrome Tue Jul 16, 2013 7:27 pm

Prime League Rules


Matches

1. All matches will consist of 4vs4 in all stages of the tournament.

2. Matches consist of 3 Grand Prix's in all stages of the tournament.

3. All characters and vehicles are allowed.

4. Matches will be played on 150cc with all items activated. Hosting teams that do not use a community with these conditions will be penalized 50pts. to their overall score for the match. If you are a hosting team, please make sure your community uses these settings If there are any major problems regarding this rule, a team may be disqualified or be forced to replay a match with proper settings.

Pre-Match Procedure

5a. The hosting team of the match will provide their community code to their opponents, preferably in advance of match time. Hosting teams have until a maximum of 15 minutes after match time to provide a community code. If your opponents are hosting and do not provide you a community code after 15 minutes past match time, contact your division administrator.

5b. If one team does not show up 15 minutes after match time while the other team is present (proof required), the missing team will forfeit the match. If your opponents do not respond or show up after 15 minutes, contact your administrator.

5c. Teams may start their matches before match time so long as both teams agree to do so. Teams are not obligated to start their matches before match time, and any complaints arising due to matches starting early and causing problems is not our responsibility. Please take this into consideration when choosing to start a match early.

5d. Once 15 minutes have past after match time, teams MUST begin joining their communities. Evidence shown of teams stalling, intentionally disconnecting, or attempting to wait longer will likely result in that team losing the match by forfeit (at the division administrator's discretion). Player shortages are not an excuse to wait past 15 minutes (see section on player shortages).

6a. Matches must begin 4vs4 (unless there is a confirmed player shortage -- see section on player shortages). If all of the players do not join the community on time, players must leave and retry.

6b. In extreme cases of difficulty with a community, teams may mutually agree to use another community at their own discretion. Both teams are responsible, however, to get the match underway despite any issues, regardless of which team is hosting. If a major issue occurs preventing you from playing the match, contact your division administrator immediately. Failure to complete a match without contacting a group administrator will likely result in a forfeit match for both teams (at the discretion of division administrators).

Match Rules

Technical

7a. All courses are allowed.

7b. Courses may only be played once per match. Repeating a course is not allowed and will result in a 10pt. penalty to the offending team. A repeated course is defined as a course that is voted by a player and selected on the voting screen. Repeats caused by a random vote do NOT constitute a repeat.

Disconnections

8a. If a player disconnects during a Grand Prix, the player will receive their points on the results screen + 3 points for every race they miss. Picture proof is needed or both teams can agree on how many points a disconnected player had. If no proof or agreement is posted the default amount of points for a disconnected player is 12.

8b. Points scored by bots will count towards a player's total score for that Grand Prix, and races where bots play will not be given an additional 3 points for that race.

9a. If a player disconnects prior to the first race of a Grand Prix (does not show up in the voting screen or does not get a boost start), the Grand Prix must be restarted.

9b. If three or more players of the same team or four players in total disconnect after race 1, 2 or 3, the room needs to be restarted and the remaining races have to be played in the next Grand Prix. However, the completed races prior to the mass disconnect still count. Picture proof is preferred or both teams can agree on how many points every player had.
Tip: when the scores of a couple of players are unclear, they might be able to be regained by using the following link: clan-war-calculations-t654.html.

Player Shortages

10. Teams playing with a player shortage will be compensated 12 points a GP. Rescheduling a match is not an obligation for the opposing team unless it is in a special case.

11. Gentlemen's agreements regarding unregistered players are allowed in Prime League. However, if a team uses an unregistered player, the player must be in the clan (not an ally) and must register or transfer to that clan before the next match. Failure to do so will result in the player losing all of his points in the match he played.

12. If both teams face a player shortage, they must play the match with whichever players they have available, unless both teams agree to reschedule. Player shortages are not an excuse to wait past 15 minutes of match time. Matches must start before 15 minutes past unless they agree to reschedule.

Post-Match -- Results

13. Both teams are responsible for getting proof that their match was played. Pictures do not need to be uploaded if the teams can both confirm the result. If there's disagreement on the result, pictures or videos will need be to uploaded as proof. If no proof is presented, the war will have to be replayed, therefore it is recommended that both teams get proof of the match in case.

Tiebreaker Grand Prixs

14. Tiebreaker GPs may be played at both teams' discretion.

Rescheduling

15a. Teams that wish to reschedule their matches must notify a division administrator. Teams that reschedule their matches must complete their matches before the following week. Posting a thread in your division's forum explaining that you're rescheduling is also sufficient.

15b. Rescheduling is a mutual agreement. Once a match has been rescheduled, both teams are responsible for completing the match, regardless what the original reason for rescheduling was.

15c. Teams may reschedule a match as many times as needed so long as they complete it before the following week. Results for the match may be posted at anytime BEFORE the next match day. Failure to post results before the next match day may result in a forfeit loss for both teams at the discretion of division administrators.

Forfeits

16a. A team forfeiting a match will lose 0-35 and will be awarded 0pts. A team receiving a default victory will win 35-0 and score 2pts.

16b. If both teams receive a forfeit loss, the match will be recorded as 0-0, and neither team will score points for the match. These matches DO NOT count as draws.

16c. If both teams receive a default draw, the match will be recorded as 35-35, and both teams will receive 1pt. Draws will only be used in exceptional cases.

Clan Tags

17a. Team tags must be placed either before, within, or after player names separated by some sort of fashion. Players with incorrect tags or failing to wear a tag at all will result in a 10 point penalty for their team.

Mii Names

18. Players may use any name they wish, but they must declare who they are in the results thread if they do not use their registered name. Failure to declare identity may result in disqualification of the player's points, at the discretion of the division administrator.

Glitching

19a. Glitching is forbidden.

19b. Any team caught performing a glitch(es) will be penalized 50 points for each player that performed these glitches.

Unregistered Players

20. Any player caught playing for a team that they are not registered for will be banned for the rest of the season. Furthermore, their points for every match they participated in while being an unregistered player will be disqualified. Gentlemen's agreements are allowed for teams who have not yet registered for the team or are apart of the clan's 2nd team, no other exceptions. See rule 11 for gentlemen's agreements.

Player Registration & Multi-Teaming

21a. Players may not register on Saturdays that PL/PLC will be played on.

21b. Players may transfer teams every 28 days.

21c. Players may only participate for one team at a time. Players caught registered for multiple teams at once by using alternate accounts and other people's FC's will be banned for the rest of the season, as well as the following season.

21d. Evidence found that a team was aware of a multi-teaming player participating for them will have all points from that player disqualified for all matches the multi-teaming player participated in. Furthermore, the team will receive a warning. Teams who break this rule twice will be banned for the remainder of the current season as well as the following season.

Hacking

22a. Use of any third party software used to hack in game advantages such as, speed advantages, item hacks, character or vehicle stat hacks, or any other advantages not available in the game are not authorized. Players caught using any of these third party applications will be permanently banned from participation in the Prime League, and will be removed from the current season.

22b. Evidence found that a team was aware that a player on their team was hacking and consciously decided to use the player will be disqualified from the current season.

Team Drop-Outs

23a. Teams dropping out of PL will lose all matches before Week 5 will lose all of their matches 35-0 regardless whether they played any matches or not.

23b. Teams dropping out of PL after they have played their first 5 matches will not have their match scores edited as every team played them once.

23c. Teams who drop out after Week 6 will have all of their first 5 matches remained unchanged, while Week 6-19 matches will be changed to default 35-0 losses.

Trolling

24a. Trolling is banned in all site competitions.

24b. Trolling is being a lap behind, and hitting players on the opposing team with items, with the exception of Shocks, Bloopers, and Blue Shells (if the shell hits first only).

24c. Teams caught lap trolling will be docked 20 points each race they troll at the division administrator's discretion.

24d. Stop-trolling is allowed if you are on the lead lap.


Last edited by Rookie on Mon May 05, 2014 6:04 pm; edited 3 times in total (Reason for editing : Bolded the titles of each section)

chrome

Posts : 210
Location : United States

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