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[W3] Rainbow of Karts 207 - 129 Revive

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Cac
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Post by CommanderZant Sat Mar 07, 2015 8:59 pm

 [W3] Rainbow of Karts 207 - 129 Revive W0GrmlV

GGs
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Post by Kyle24 Sat Mar 07, 2015 9:17 pm

 [W3] Rainbow of Karts 207 - 129 Revive Lollos10
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Post by Rookie Sat Mar 07, 2015 9:30 pm

LsR needs to approve this. I don't believe 4v2ing warrants a boost in points, Revive was already at a disadvantage so making the points spread multiplied is rather cheap to be honest.

I did not get exactly what you meant earlier Cac. This doesn't look very legitimate at all. Remember that even if the points go down for players, it's easier to win in a 6 person room than a 8 player one, and for a team, it's easier to win in a 4vs2 than in a 4v4. Point spread should not be multiplied in this case, that's just straight up overkill. LsR is going to need to make a decision on this, but I feel like the original scores will be requested.

This goes without mentioning that there is no reliable way to convert 6p scores to 8p since there are some inconsistencies (for example 2nd-3rd spread is 1 point in 6p and 2 points in 8p.) Past instances of 3v3 scores or even 4v3 scores have stayed as is as well.


Last edited by Rookie on Sat Mar 07, 2015 9:33 pm; edited 3 times in total

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Post by Kyle24 Sat Mar 07, 2015 9:31 pm

Its all about them invids lol
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Post by Rookie Sat Mar 07, 2015 9:37 pm

This isn't a mutual agreement type of deal. This is simply scores of a match. If you agree to multiply scores by 1.25 in a league where +/- matters, you're essentially giving yourself a bigger win then you already had/earned.

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Post by Jack Sat Mar 07, 2015 9:40 pm

Maybe use the original points for +/- and the multiplied points for indivs? Link is leading the division in indivs and it would be unfair for him to get screwed over by Re's inability to get 4 players.

Sorry I couldn't play this war, good luck RK for the rest of the season.

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Post by Cac Sat Mar 07, 2015 9:42 pm

I understand your position but for example, I'm sure that Link can do more than 73 points and is not problem of RK if they haven't 4 players.

As an advisory data, sliver told me that RK was waiting an hour to RE. I'm sorry for RE but also for Link, i think you can understand me like Jack.
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Post by Rookie Sat Mar 07, 2015 9:44 pm

That would at least be a better option Jack, but I still hesitate to do that also. MKU stopped doing that for 5v5 matches (standard is 6v6) simply because it's easy to manipulate smaller sizes to get points. Look at it this way: How much harder is it to get 1st in races where you only have 2 opponents compared to 4? Even if it's an even 3v3, it's already easier to win every race compared to a 4v4 because there's simply less people who could possibly win the race. If it's going to be multiplied by anything it should be less than by (*10/7).

Sure Link can score more than 73, but would he really score 105 in an instance where there were 8 full players? There should be a medium I believe.

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Post by Jack Sat Mar 07, 2015 9:55 pm

I have two possible solutions you might want to think about.

1) Use the original points for +/- but this war does not count towards indivs.

2) Link, who is most affected by changes in indivs, is averaging 92.5 points per war. Divide this by his original score, 73, and you have a ratio of 1.267. Multiply each player's score by this and round to the nearest whole number to get an adjusted score. This will allow Link to maintain a high average, but it's less extreme than the original adjustment of scores. Also in this case you would use the original scores for +/-.

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Post by MA Sat Mar 07, 2015 11:30 pm

If you don't want your indivs to be affected by a 6 player room just don't play..!
Or reschedule, how in any way is a 4v2 even fair?
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Post by Rookie Sun Mar 08, 2015 2:04 am

Well if you guys didn't reschedule it's kind of on you guys for playing 6p. PL has always tried to emphasize fair play and reschedules in the past, but obviously we can't force teams to.

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Post by [RK]Sliver Sun Mar 08, 2015 7:07 am

Jack wrote:I have two possible solutions you might want to think about.

1) Use the original points for +/- but this war does not count towards indivs.

I think that it's the better idea. Multiply scores by 1.25...that is incorrect.

Good games to all.
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Post by LsR Sun Mar 08, 2015 9:57 am

When Cac told me he was making the table to suit a 4v4, I assumed that he meant that he would give RE an additional 24 points each GP for missing players, rather than adjusting values via multiplication.

The only real way to convert scores would be to know each individual race result and convert each of those 1-6 positions to 4v4 scoring which hasn't happened here. For the sake of individuals though, I will follow Jack's proposition and use the individuals of the first table, but the actual scores of the match will remain as they were as a 2v4 since that is what you guys ACTUALLY won by, rather than assuming you won by a larger amount.

Final score for the match RK 207 - 129 Re

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Post by Cac Sun Mar 08, 2015 2:51 pm

Thanks for the decision LsR Razz

GL Re in week 4.
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Post by AkirasTheBest Sun Mar 08, 2015 6:33 pm

GGs sorry for the late reply. I just didn't want an instant loss, so 2v4 was really the only option for me. A lot of shit went down that day...
Still I'm happy about my 3rd GP, 2nd place there XD. Thanks to yellows shock.

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Post by AkirasTheBest Sun Mar 08, 2015 6:44 pm

And btw. I asked for reschedule to Sunday. But apparently RK couldn't... neither Monday of Tuesday either.

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